; Engine configuration file. ; Street One — Godot 4.3+ open-source slice config_version=5 [application] config/name="Street One" config/description="One city street. Drive. Shoot. Open source." config/version="0.1.0" run/main_scene="res://scenes/main.tscn" config/features=PackedStringArray("4.3", "Forward Plus") config/icon="res://icon.svg" [display] window/size/viewport_width=1280 window/size/viewport_height=720 window/stretch/mode="canvas_items" [input] steer_left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)] } steer_right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)] } [layer_names] 3d_physics/layer_1="world" 3d_physics/layer_2="player" 3d_physics/layer_3="enemy" [rendering] anti_aliasing/quality/msaa_3d=1 lights_and_shadows/directional_shadow/size=4096